

The "Deja Vu" mission allows players to control low-polygon renditions of Solid Snake and the Cyborg Ninja from the first Metal Gear Solid in addition to the standard Snake, while "Jamais Vu" has players controlling the cyborg version of Raiden from Metal Gear Rising in one of three available color schemes (default, White and Inferno). And Your Reward Is Clothes: Both Extra Ops feature their own set of alternate skins that can only be used in those missions.It states that given the size of the universe it is not improbable to assume that any number of branching timelines could exist at the same time, making it so that any given reality could be just as real as the other, simultaneously existing and not existing at the same time, existing in its own reality but not in that other reality. Alternate Timeline: Discussed in the prologue description text for "Jamais Vu".

Alternate Continuity: "Jamais Vu" is explicitly stated to have taken place in a different universe than the main game, which is obvious when you account for the sudden appearance of the Snatchers and the time-travelling cyborg.It isn't essential to play Ground Zeroes to enjoy The Phantom Pain, but it serves to tease the main plot, allows players to get a feel for the darker tone, and as a refresher on the Big Boss timeline. The main story mission makes up 10 percent with the rest being divided among the side ops, extra ops, and trials. 100% Completion: Your completion ratio is given as a percentage at the title screen.
